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Dont starve together maxwell unlock1/15/2024 If the player attacks Maxwell, the throne protects him (a lightning bolt will strike the player and destroy their weapon), and Maxwell tells the player that the throne will not allow it. He tells the player that when he got here there was nothing but dust and "Them" and that he doesn't know what They want, that They are just watching. A decrepit Maxwell is awaiting atop the Nightmare Throne with a Gramophone nearby playing music. At the end of the road, players will reach Maxwell's Hall. They will be teleported to a dark and dead wasteland, with a hallway in the center. In the last Chapter of Adventure Mode, "Epilogue", players will finally confront Maxwell. He will say different things in each World and will get angrier and more deformed as the player progresses. Maxwell will greet players at the beginning of each world, like in Sandbox Mode, but now he is wearing a dapper cloak instead of a tuxedo. Maxwell will only appear again in Adventure Mode. This section contains plot central information and thus contains spoilers. Maxwell used his powers to trick people from the real world into his dimension so that he could trap them there. Some time after this, Maxwell was put on the Nightmare Throne and given full reign over the Constant, while Charlie became the Night Monster. Soon, they were both pulled into a parallel dimension. He managed to break free, but the book, moving of its own volition, turned to a page before grabbing Maxwell and Charlie with huge shadow hands. When Maxwell reached inside the book to pull a shadow out, something else pulled him in. Later that night, Maxwell and Charlie were to perform their big final act, wherein Maxwell would pull a shadow from his mysterious book. She ran away terrified, but came back later to slide a letter under Maxwell's door acknowledging the room and suggesting that they take a break after their last act. Among these were the phrases "Enough", "It's them", and "Charlie". In 1906, Charlie went to Maxwell's apartment after not hearing from him for a few days, but instead of finding Maxwell she discovered his hidden "study room", with various symbols and incantations crudely scratched on the walls. Their magic shows appeared to be successful, creating very convincing acts using the knowledge Maxwell acquired from the book he discovered. Īfter settling down with his newly-found alter ego and knowledge, Maxwell hired Charlie as an assistant. Soon, William returned to a life of show business under his new stage name: "The Amazing Maxwell". He gathered this new information and began incorporating it into his magic shows. Out on his own, William deciphered the various symbols inside the Codex Umbra and his mind was opened to new possibilities for magic acts. William was distressed to have someone witness the dark magic of the Codex Umbra he was carrying, and he fled away from the train crash, going missing and presumed dead. William was saved by a circus strongman, who attempted to lift the train car off of William and was eventually successful with the help of two Shadowy tendrils that shot out of William's Codex Umbra. On the way, William's train crashed into a circus wagon and William was trapped under one of the damaged train cars. William decided to take up Jack on his offer, and boarded a train traveling west to San Francisco, California. William received a letter from his brother Jack Carter, inviting William to come visit Jack and his family out West. It was sometime around this point that William discovered a mysterious book known as the Codex Umbra which contained information on powerful forms of dark magic. Three years later, William's career had flopped and he was in debt trying to make his magic shows work. In 1901, a British man named William Carter boarded a ship from Liverpool to the United States with the hopes of pursuing his career as a magician in New York City. The following is a summary of the information gleaned from these puzzles. Maxwell is unique in having a lot of his backstory revealed in puzzles found outside the game. During exploration, players can find Maxwell Statues or Chess Biomes themed after him. He looks very tall and sinister, wearing a dapper vertical lined tuxedo and pants with a rose lapel on his chest. He appears at the beginning of the game to tell the player to start gathering food and to build a Campfire before disappearing into a cloud of smoke. He scattered all the Characters across his dimension, forcing them to survive a harsh wilderness for his own amusement. Maxwell (AKA William Carter) is the main antagonist of Don't Starve. You better find something to eat before night comes! ”
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